Monday, July 22, 2013

A Hint of Apocalypse...




I picked up the latest Apocalypse rule book and has been reading it ever since, I must admit based on my pass experience on Apocalypse games my stance on it was even though I have great appreciation such projects it was very unlikely I will get into another Apocalypse game very soon.

That assumption was soon overturned as I went deeper into the book, GW's new approach of simplicity and added benefits of being fluffy have actually tempted me again to venture into the madness of massive battles.

The way I see it Apocalypse greatest appeal is also its undoing, impressive great battles is one thing, taking over 2 hours to run a single turn is in a way a madness on to itself. So my way to go about this is to get the best of both worlds... essentially turning Apocalypse game into a controlled beast. Yes to massive battles, yes to super heavies, yes to screw the FOC but no to whole day playing, that is simply too mortifying. In fact 4 hours should be maximum time for my taste to run what is essentially a mini Apocalypse, I have seen how players became zombified after more than 7 hours of dice rolling and to be frank it was not a pretty sight nor was the game in my opinion, "ënjoyable" any more.

So how should we go about this? Well we will see...

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