Thursday, September 20, 2012
Air Superiority in 6th Edition
Last weekend I tried for the first time considerable amount of flyers in my list, and the result speaks for itself. Flyers immunity to close combat attacks (i.e. most death stars) and their hard to hit profile made them deadly force in the hands of any capable commander. To add further insult to injury it would seems flyers are best countered with flyers themselves. It would appears the skies of 41st millennium is going to be filled with angry warplanes until most armies can get their hands on decent AAs.
Monday, September 17, 2012
Exploring into Tau at 6th Ed
Hey red here, the reason why have not been posting for so long as i have been in stasis mode since the release at 6th ed. So for now i am in semi stasis mode while exploring Tau that been curious for quite a long time. Even at 5th edition.
Although i don't really have a fix army list yet as i don't even have enough models for a full fledge 1750 force but i definitely going for a battlesuit heavy army. Lets just say i doing it to fulfill the "gundam obsession" within me.
However this are handful of unit that i most likely to field in my Tau army.
Broadside Suit : Obvious reason... (railguns) However i not getting GW standard Broadside as i be making custom made Broadside from Crisis Suit models and parts from Paulson Games (I am using Mech Underslung Missile Launcher for SMS (Smart Missile System) and Long Beam Gun for Railguns.
Crisis Suit: For all the weapon loadout i definately doing Fireknive (Plasma Rifle + Missile Pod and Multitracker). As i see as an all round loadout to knock out elites, infantry and light armor.
Stealth Suit: Thanks to 6th Ed they are buff with shrouded, stealth and acute senses. In short 3+ cover in the open with rerollable outflank. With Burst cannon and fusion blaster it can harass unit at the rear and option to take out their transports.
Firewarior: Well its obvious i need em for troops but fielding them at en mass isnt a bad thing. As they have 30" pulse rifle and 15" rapid fire. With Str 5 i can dish out wounds on infantry and supress light armor.
Things i may look into at the future
Vespids: In paper they have something going. With rerollable danger terrain, AP3 guns, Hammer of Wraith and 160 pts for a full 10 men squad. They can make handy harassment unit.
Ethereal : Reroll leadership and BS4 fearless Honor Guard.
So for the moment i am fielding a BA Vindi army with Tau allies which show some success. However i would like to get the army all painted and WYSIWYG first. I just dont feel comfortable with the unpainted and proxies on my table..
Sunday, September 9, 2012
6th Edition on field experience
From the few games I had on 6th edition few things are clear:
1. Tactical marines on rhino still does not work en mass; yes they are buffed, but others got buffed much more. Things got worse if you take into consideration allies shenanigans are in.
2. Land Raiders are solid as ever.
3. Vindicators are no longer joke.
What does this means for the long delayed project Ultramar? Well we are locking down the units which are in the "must be in" catogory. Current list as below:
-Cato Sicarious (d'oh)
-Assault Terminators, all hammers! No Sissy claws!
-Tactical marines with Rhino/drop pod
-Scout squad
-Sniper Scout squad with Telion
-Land speeder storm
-Land Raider (still determining the pattern, but probably god hammer)
The undetermined units:-
-Devastators
-Thunder Fire canon
-Techmarine
-Storm talon
-Assault marines with drop pod
================
While reading the new rule book, we noticed a few things which could fundamentally change the load up of a few key units. Basically the scope of new shenanigans are endless for the new edition, a good thing in my opinion.
1. Tactical marines on rhino still does not work en mass; yes they are buffed, but others got buffed much more. Things got worse if you take into consideration allies shenanigans are in.
2. Land Raiders are solid as ever.
3. Vindicators are no longer joke.
What does this means for the long delayed project Ultramar? Well we are locking down the units which are in the "must be in" catogory. Current list as below:
-Cato Sicarious (d'oh)
-Assault Terminators, all hammers! No Sissy claws!
-Tactical marines with Rhino/drop pod
-Scout squad
-Sniper Scout squad with Telion
-Land speeder storm
-Land Raider (still determining the pattern, but probably god hammer)
The undetermined units:-
-Devastators
-Thunder Fire canon
-Techmarine
-Storm talon
-Assault marines with drop pod
================
While reading the new rule book, we noticed a few things which could fundamentally change the load up of a few key units. Basically the scope of new shenanigans are endless for the new edition, a good thing in my opinion.
Sunday, July 15, 2012
The Unseen background battles
So I went down to the rabbit hole of personal demon hunting ala Diablo III, together with the massive fog of war kicked up by arrival of 6th edition -- next thing I know months have passed without a single post being posted on my little blog.
Today I went up to bells of long soul, an action which long ceased to be my daily ritual on the ending days of fifth edition and saw this little gem titled IN PRAISE OF FALLEN TITANS, and it turned out to be one of the best 40k related read I had in a long time.
Then within the gem there is another gem, on the comment section some one actually wrote a long story which IMHO really reflects the complicated relationship between 40k and its player(s) with the unseen real life battle in the background.
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Bjorn says:
I took a job a the local GW store a number of years ago when i was in my mid-20s and New England still had Games Workshop stores — all are now shut down, and Holyoke 131 was one of the first to go. blah blah independent retaliers, but the fact is that GW-US got cheap and abruptly screwed their fanbase. While I worked there, though, it was a huge turning point in my life.
See, i had been in a bad rut for awhile — clinging to the friends of mine who never moved on after college, spending a lot of time with my alcoholic roommate who did everything he could to sabotage me (including trying, successfully in the worst possible instance, to date all my exes). It was then when i started playing 40K, giving me an outlet that took me to new groups of people and better quality of interactions — alcoholic roommate spouted some BS about how any game with randomization was not fun, because you could lose by luck instead of by skill, so while an ardent RPG player, he would never stoop to minis gaming. GW effectively gave me an outlet.
then, i went through a terrible portion of time — the end of which saw significant turmoil in my life, and a lot of bad decisions. the following summer came to me unemployed until school started again, with a new roommate-couple who never paid bills on time or left their room, and another one who blamed his belated lapse into depression on everyone else. Meanwhile, i had just started dating this great woman, who bought me food over the summer since all my savings went into the bills my roommates screwed me out of.
I had an interview at the GW store, and while it didn’t kick in until the fall, the new job was again GW saving me. This time, though, it came with a difference.
The lovely lady from before, now my wife of four years, sleeping in next to me on this Saturday now-afternoon, moved in to help with rent, and the hermits moved out. We worked in the same mall, and i had a day-job as an English teacher, so the only time we got to spend together was minis-related. she’d stop by on break, or come in with me on a day that she didn’t work, or we’d paint together on a night off. depressed roommate nearly got us evicted because he spent all his money on pizza and video games, but we had plenty of time together.
The only problem with this scenario was that, no matter how much i tried, this game took so much of my life with it and yet it was inaccessible to my significant other. I had been charmed and entranced by the greek-myth-esque story of the Primarchs and the war for Terra, the brief hints of Commoragh, the bravery of the first Deathwing, and the tragedy of some of the failures of great figures, such as Magnus and Ahriman. my painting was nothing special. V — my wife — was an artist, and loved the painting aspect of the game, but cared little for the fluff and nothing for the actual game. As time has gone on, and the 40k universe teeters between being an interesting, compelling world and a 15-year-old boy’s wet dream, it has lost most of what would bring many female gamers to the table in the same way that the comic book industry has.
40k saved my sanity and marked the growing-up i did in my life. But while V is quite willing to paint daemonettes, and vaguely assemble a collection of Sisters of Battle minis (to be equipped with chaos backpacks and greenstuffed out of their nun-bobs), she becomes less willing to engage with the fluff the more she reads. War is a heroic topic and setting, but the greatest war movies have complicated plots that involve people being human despite their responsibilities. 40k has genetic supersoldiers and xenophobia. women are virtually uninvolved — besides the joke that is the current incarnation of the Sisters, the bondage-themed deathcult assassins, and the uglified birdlike new daemonettes, there’s nothing explicitly feminine in the entire world. Eldar are blended together, but in a way that loses distinction instead of accentuating it.
As immature and 80s as it sounded, building-sex on a daemon planet is better than the unnecessary and inexplicable butchering of Sisters to anoint the armor of the Grey Knights. Over-the-top ridiculous, true, but that’s the appeal — better that than needlessly misogynist in the mane of gritty grimdark. Every example of the latter makes it that much more impossible to share my hobby with a majority of my friends and loved ones. Despite having saved me the better part of a decade ago, the modern GW has done wonders to complicate my life rather than make it better, by sinking into a different kind of immaturity than its relatively innocent predecessors.
There is something missing from the current embodiment, perhaps an effect of the wrong writers or the wrong understanding of audience, but it’s only gotten worse lately. Much like in the 6th ed book, the game itself stand on the edge of a great leap forward, but is threatened to be dragged down the wrong path…
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Well said.
On a separate story here is a definite prove of 40k influence in Diablo III's demon hunter... a legendary suit only equipable by demon hunters named The Inquisitor, very subtle indeed.
“
"No spawn of Hell can hide from the gaze of the Inquisitor, no matter what form it takes."
Sunday, May 13, 2012
Torn between Armies - Part 2
Continued from part 1
So, following from previous story, as my chapter grew... so did a constant nagging problem: the boredom to one constant colour scheme and the lost of focus.
You see space marines armies in a way is like M&Ms, they come with a wide variety of colours and flavours; ask any respectable Ork war boss who collects space marine helmets and you will know better, constantly doing one chapter over and over again is like buying a pack of M&Ms only to see one color in the whole bag. While it is true my chapter can summon a lot of options to their disposal, one can't seems to shake the feeling I am not having the wholesome fun out of it. It doesn't help either when personally I like to do a lot of experiment / theme army either.
This issue continues to nag until I discover a new way of collecting a 40k army: instead of collecting a single chapter, one can instead collect... an army list. The idea of collecting an army list, in case the name itself is not implicating enough, is instead of building up a huge collection of elements of a single big chapter, one can instead collect / paint and build 40k armies based on theme / fluff and army list that works with usually very limited options.
For example I have a huge collection of tactical marines and rhinos for my main chapter, the Purgation Lords, in fact three full 10 men squads of them with different load up and respective rides. But realistically speaking 2 full size tactical squads is about the maximum one can field in a standard 1750pts (a standard in my place) before reaching the red level of combat effective noobness. So in reality one squad will always to be left out... IF I play tactical marines at all.
I also have at my disposal a number of scouts squads with same issue, one can never field that many troop choice without some repercussions -- unless you are spacewolves, but that is a complete different story.
Anyway what it implies is that I can instead separate my collection into different chapters and theme which can spice up my painting and building experience. For example I can come up with an Raven guard effective list and allocate most of my scouts and assault marines to the list/army, land speeders and bikers to a Whitescar theme list/army so on and so forth, in fact you can even used different chapters elements in the same army list if you look to the fluff reference like the Hunt of Voldorius.
Of course the main draw back of such approach is that -- it is usually only viable for veterans of the hobby itself, for only seasoned gamers can really see, experimented, and played enough to know what works in army list to deserve a permanent place that warrants the massive efforts of purchasing, assembling and painting.
To sum it up:-
Single Chapter collection
Pros:
-Huge options
-Unify looking
-Great for Apoc games - a whole company in!
Cons:
-Boring for painting
-Lost of focus in long run
-Lot of elements not utilized in long term
Army list collection:
Pros:
-More fun for painting / trying new scheme and colors
-Varieties of theme, which can be adjusted to fluff
-Focused approach
Cons:
-Limited tactical options
-Vulnerable to Codex update / Edition change
-Bad for Apoc games - You have only scout force?
As for me? Well as a hoarder of a huge single chapter elements I am giving the army list collection route a try, that leads to my new project -- The honour of Ultramar.
So, following from previous story, as my chapter grew... so did a constant nagging problem: the boredom to one constant colour scheme and the lost of focus.
| Strike force leaving without us again... why oh why? art source |
This issue continues to nag until I discover a new way of collecting a 40k army: instead of collecting a single chapter, one can instead collect... an army list. The idea of collecting an army list, in case the name itself is not implicating enough, is instead of building up a huge collection of elements of a single big chapter, one can instead collect / paint and build 40k armies based on theme / fluff and army list that works with usually very limited options.
For example I have a huge collection of tactical marines and rhinos for my main chapter, the Purgation Lords, in fact three full 10 men squads of them with different load up and respective rides. But realistically speaking 2 full size tactical squads is about the maximum one can field in a standard 1750pts (a standard in my place) before reaching the red level of combat effective noobness. So in reality one squad will always to be left out... IF I play tactical marines at all.
I also have at my disposal a number of scouts squads with same issue, one can never field that many troop choice without some repercussions -- unless you are spacewolves, but that is a complete different story.
Anyway what it implies is that I can instead separate my collection into different chapters and theme which can spice up my painting and building experience. For example I can come up with an Raven guard effective list and allocate most of my scouts and assault marines to the list/army, land speeders and bikers to a Whitescar theme list/army so on and so forth, in fact you can even used different chapters elements in the same army list if you look to the fluff reference like the Hunt of Voldorius.
Of course the main draw back of such approach is that -- it is usually only viable for veterans of the hobby itself, for only seasoned gamers can really see, experimented, and played enough to know what works in army list to deserve a permanent place that warrants the massive efforts of purchasing, assembling and painting.
To sum it up:-
Single Chapter collection
Pros:
-Huge options
-Unify looking
-Great for Apoc games - a whole company in!
Cons:
-Boring for painting
-Lost of focus in long run
-Lot of elements not utilized in long term
Army list collection:
Pros:
-More fun for painting / trying new scheme and colors
-Varieties of theme, which can be adjusted to fluff
-Focused approach
Cons:
-Limited tactical options
-Vulnerable to Codex update / Edition change
-Bad for Apoc games - You have only scout force?
As for me? Well as a hoarder of a huge single chapter elements I am giving the army list collection route a try, that leads to my new project -- The honour of Ultramar.
Friday, April 20, 2012
Throne's Blood... it is a fine cast!
I sure hope I know what I am doing... spending a sum that could get me a copy of Diablo III on an angry old man on a chair... anyway because of all the horror stories surrounding the suppose "fail cast" and the cost involved, I double check with Hobby forge's Alvin before I made the order -- that he will do the replacement request for me if the chair arrived in unsatisfactory condition.
As you can see that didn't happen, part of me is happy as things turned out the way it should be, part of me is sad because I could have gotten a spare chair, which might be very handy indeed, credits to Alvin for his patience on my pestering. Now comes the horror part: building and painting the chair.
Torn between Armies - Part 1
I remembered a time when my space marines collection consists of 10 humble AOTBR marines and 5 terminators, together with their captain and dreadnought they were the only member of my chapter. Searching for their identity and place in the 40k universe they quickly settled under the banner of Purgation Lords and the chapter grew... second squad tactical marines, first rhino, second rhino, third tactical squad, third rhino. Then landraider, which became landraiders, land speeder, land speeder squadron then land speeder squadrons.
In time my chapter grew and grew as of now I have one third of the first company on stand by with their multiple landraiders. Three full squads of tactical marines ( which hardly see any action these days, but that is another story...) with their rides, full spectrum devastators, land speeder squadrons and a school of dreadnoughts with all known useful configurations, and last but not least a dozen of raw recruits.
Then heroes emerges from my chapter to lead them, first a captain, then a librarian, a chaplain, then more captains...it got until then point I almost have a Doppelgänger for every named character in Codex: SM, Sgt Chronos being one of exception not cloned into my chapter, yet.
Having such a huge arsenal of war machines, a hall full of heroes and gangs of battle brothers at your disposal is certainly fun to begin with, but then eventually I noticed another way of collecting army which might be more interesting and the apparent pros and cons of 2 main method of army collection.
-end of part 1
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