Showing posts with label Purgation Lords. Show all posts
Showing posts with label Purgation Lords. Show all posts

Friday, April 20, 2012

Torn between Armies - Part 1

I remembered a time when my space marines collection consists of 10 humble AOTBR marines and 5 terminators, together with their captain and dreadnought they were the only member of my chapter. Searching for their identity and place in the 40k universe they quickly settled under the banner of Purgation Lords and the chapter grew... second squad tactical marines, first rhino, second rhino, third tactical squad, third rhino. Then landraider, which became landraiders, land speeder, land speeder squadron then land speeder squadrons.

In time my chapter grew and grew as of now I have one third of the first company on stand by with their multiple landraiders. Three full squads of tactical marines ( which hardly see any action these days, but that is another story...) with their rides, full spectrum devastators, land speeder squadrons and a school of dreadnoughts with all known useful configurations, and last but not least a dozen of raw recruits. 

Then heroes emerges from my chapter to lead them, first a captain, then a librarian, a chaplain, then more captains...it got until then point I almost have a Doppelgänger for every named character in Codex: SM, Sgt Chronos being one of exception not cloned into my chapter, yet.

Having such a huge arsenal of war machines, a hall full of heroes and gangs of battle brothers at your disposal is certainly fun to begin with, but then eventually I noticed another way of collecting army which might be more interesting and the apparent pros and cons of 2 main method of army collection.

-end of part 1

Saturday, March 3, 2012

Purgation Lords Assemble!

Quoted by Cheng himself, "Not pictured: The horde of power armoured marines on the other table." The awkward moment when you realised you really have lotsa stuff and is still buying

There are few moments as hectic in the hobby as an apoc game, marines are called back from all sectors, half built dreads are hastily assembled and sent to the front, parts are located here and there or may be it is me being messy as always.

This apoc game was played sometime ago, my fellow brother in arms Cheng recently choronicled half the event in his pretty blog. If you are the type who likes to read about big battle reports (with sexy mini pictures and indicators) go check it out.

In the meantime, personally I am hoping you guys can leave comments at his blog to hasten up part 2 of the big fight.

Wednesday, February 29, 2012

My First Forge World Iron Clad


This was done sometime ago, I blame the massively impressive Badab War books for showing off their awesome looking FW Iron clad dreads. Roll for leadership against temptation, rolled 12, fair enough...

The cleaned torso and legs.

Full spectrum war gear!

Got the base done first to suit the pose of the leg

This is what I really like about FW dread over GW dread... the legs can be posed in a way to represent some motion.

After pose confirmed, priming is done

Ho ho, long nights of paintings ahead...

Only things left to do now is chapter logo and tertiary details, that is when I hit snail speeeeed...  this last picture was taken with a DSLR rather then a noob camera; as you can see, the preparation, lightning and imba gear made all the difference.

Friday, August 12, 2011

Purgation Lords Formation: Purging Hammer

This is simply put: a brutal vanilla marine army list to play when either 1. You don't feel like thinking too much or moving too much model, 2. You don't feel like taking any BS that day for some reason.

HQ: Captain Bysunder (Lysander profile)

Elite: Assault terminators, 2 LC, 3 TH/SS
Elite: Assault terminators, 1 LC, 4 TH/SS
Elite: Assault terminators, 1 LC, 4 TH/SS

Heavy Support: Land Raider, multi melta
Heavy Support: Land Raider Crusader, multi melta
Heavy Support: Land Raider Redeemer, multi melta

Troops: Scouts 5 men snipers camo cloak
Troops: Scouts 5 men snipers camo cloak

Total 1750 pts

This list can even be qualified of being "fluffy":-

Purging Hammer is a time tested formation formed by the Purgation Lords in response to critical events when a battle could turn the tides of war, situation like when enemy war leader is sighted or the flank of Imperial formation is in danger of being overrun. There a hero would lead chapter components fully made up of members of the first company, their kill query confirmed by advanced scouts teams infiltrated in key areas and they would strike out in full landraiders formation. Indeed, few opponents can hope to stand against such brutal assault.

The beauty of this list lies in its simplicity: you are simply there to throw the weight of first company around; and by changing the leading hero, the army will response in different way but keep its deadliness. For example you could swap Bysunder for Valcon then suddenly all your multi meltas and Thunder hammers are master crafted, or you can get Shrike in for fleeting assault terminators; or would you rather get a librarian and a chaplain for re roll to hit + null zone combo? The fun never ends... as long as you are not on the receiving end.

Wednesday, August 3, 2011

Lately In CM Sector...

The Infamous Traitor Lord General Ian returned from Niphon nebula and starts his campaign of terror in CM sector, the Purgation Lord responded with Wall of Ancient formation consisting 6 dreadnaughts to face his vanguards. The engagement ended in a draw as Ian's army is halted.

+++++++++++++++++++++++++++++++++++++

Else where in the sector, Cadian garrison forces engaged with one of Ian's army and again the fight ended in uneasy draw, there are rumors of Purgation Lord's first company, lead by Captain Bysunder is on route to strike at the traitors army's heart.

Tuesday, February 15, 2011

Tuesday, January 25, 2011

Purgation Lords Battle Log 20110123 - A clash with the Smurfs

This last weekend I had the rare chance to finally play my local big blue boy after eons since our last engagement. It has been rare to see the big blue in person and rarer still to get to play him in this sector of the world so I took out my highly experimental list and eagerly meet the Ultramarines in the field.

My army: Purgation Lords first company "blink" list.

HQ
Librarian in terminator armor, epistolary. stormshield, gates on infinity, vortex of doom.
Librarian in terminator armor, epistolary. storm bolter, gates on infinity, nullzone 
.
Elites:
Terminators (gosh) 10 men, 2 cyclone launchers, 1 chainfist
Assault Terminators 10 men, 2 LC, 8 TH/SS
Dedicated transport:
Landraider Redeemer with Extra armor, MM, storm bolter

Troops:
2 x Scouts with sniper rifles, camo cloak, Sergeant with combi plasma, teleport homer.

My opponent's list:

HQ:
Chaplain Cassius

Elite:
Assault Terminators 5 x TH/SS
Sternguard squad on a Drop pod
A dreadnought with mm on a Drop pod

Troops:
Scouts with sniper rifle
Tactical 10 men with lascanon, meltagun and PF

Fast attack:
2 Landspeeder typhoon
Attack bike squadron with 2 MM bikes
Heavy Support:
5 men devastator squad with 4 ML with a rhino
A God Hammer pattern LR

****************************************

Purgation Lords Scout Sergeant Vallo has returned from his pre engagement reconnaissance and heading to brief his superiors on the top of a snowy cliffs overlooking the whole battlefield. On top of the small hill after rows of battle brothers clad in terminator suits stood 2 imposing figures also clad in personal dreadnought armor, but instead of the jet black color of the rest of the first company, these two were in ultramarine blue advertising their ranks as the librarians of the chapter.

"Brother Librarians." addressed Sergeant Vallo to the pair of commanders, it occurs to him the irony of the situation considering their chapter color scheme is black but at the moment led by commanders clad in blue while their adversary, the Ultramarines which were stationed some where below the snowy valley, clad in blue which is their chapter color scheme but that the moment led by a figure in jet black color -- the famous chaplain Cassius himself.

"Aye brother Vallo," said one of the librarian, "how was the survey?"
"The enemy is in position, so far my scouts haven't notice any plasma canon nor vindicator within their ranks."
"Good!" boomed another librarian. The memory of their last engagement with spacewolves still fresh, when a plasma canon round detonated in the closed packed  terminators rank resulting in needed to resolve 8 invul saves was an experience no one here was eager to repeat, despite the fact the Lords did later emerges victorious against the wolves.

The snow fall was intensifying and Sergeant Vallo found himself looking at the down fall with frown forming in his forehead. "Something you wish to add, brother?" asked one of the librarian, Vallo's surface thought clearly registered with the potent psyker.

"This snow, I fear it will some how emulate the weather on Ultramarines' home planet of Macragge, I am afraid they might have some advantage." Reasoned Vallo.

"Indeed." the librarians agreed. "But we are beyond the point of return, we should mobilize now."
"Purity through purgation! We move!"

****************************************

Game Objective: Kill Point
Deployment: Pitch Battle

Big blue won the roll off and take a side of the battlefield. His devastators took hold in a ruin on center, his landspeeders taking cover behind a building on the right flank and a proud landraider with Cassius and gang inside stationed between the devastators and landspeeders on plain show field. A squad of tactical marine stationed taking cover from the building on the left flank with attack bikes behind them. His squad of scouts was on the far right near the rhino that is the dedicated transport for devastator, apparently keen to stay out of the fight to deny me kill points. He then nominated his dreadnought will be coming in first on drop pod and his sternguards in reserve.

I placed my Landraider with 5 men assault terminators inside across the snowfield facing his devastators, the 10 men terminator squad attached to storm bolter wielding librarian.Storm shield librarian in front attached to a 5 men assault terminator team. Infiltrating one squad of scouts in  a crater  in the middle of the field and another behind a barricade.

Game start, first blue drop pod broke the skyline and landed in front of my landraider, a multi melta blast later the venerated mobile shrine went up in a big fire ball. Both librarians looked back with frowns forming in their foreheads; there goes the main assault element. The rest of the ultramarines moved out guns blazing but ill equipped with little low ap weapons the terminators shrugged off the incoming fire. Behind the barricade Sergeant Vallo's squad lost 2 members as the attacks broke their flank and rain them with bolter and multi melta fire. Cassius ordered their now sole remaining landraider in the battlefield forward, crashing into the crater where a squad of scouts were stationed and charged out with his entourage of assault terminators. Cornered with no where to run the scouts bashed in with their sniper rifles, surprisingly bringing down a member of the elite Astartes before being turned to goo. Some where across the field Sergeant Vallo was watching the butcher with his binoculars and made the sign of aquila as the one sided melee was concluded.

Then the Lords made their move, the librarian unleashed their powers, lightnings cracked around them suddenly they were gone. Homing into the beacon carried by Sergeant Vallo who was by now moved to a crater the terminators rematerialized in front of their lesser brothers with the assault team in front and shooting team behind, the moment they appeared they unleashed a full hail of storm bolters n krak missiles towards the devastators who had attempted to torment them earlier falling a few of the blue armored bodies. In the front the librarian who was carrying a storm shield invoked his power again and drop a vortex on top of the blue raider which is now on the edge of the crater where the squad of scouts has fallen earlier. The arcane hull of Ultramarines' landraider held, and the damage to the devastators was less than expected (4 kraks missiles 22 shots storm bolter fell only 2-3 bodies, not entirely inspirational if u asked me). Things didn't look for the lords. Undaunted the assault terminators which had earlier lost their transport climbed out from the crater and charged the dreadnought, fully intend to make the giant pay for making them walk, in the ensuing melee they managed to hack off an arm from the armored giant.

Collecting himself from a bloodied mess, Cassius ordered his elite brothers back to the landraider, hell bend to look for a next target to flex their martial prowess. Just as then assault ramp of the landraider closed while attempting to pivot the mobile behemoth found itself stuck in the mud and ice, Cassius rolled his eyes inside his death mask and utter some subvocal profanity; the deadly passengers weren't going anyway for the rest of the engagement if they intend to stay inside the vehicle. 
Landraider stuck, the beginning of misfortunes for the UM
The second blue drop pod fell down and landed right besides the black armored assault terminators who were shielding the bulk of terminators formation behind them, ironically the just arrived drop pod position blocked the tactical marines behind who were just readying their las canon. Brand dashing their lethal weapons they fired into the stormshield formation and caused massive damaged as the librarian leading them fell down, his ancient armor failed to protect him from deadly hell fire rounds (Many 1s I was rolling then, yes?). The rest of the Ultramarines joined in the shooting, but was rewarded with the constant sound of projectiles bouncing off terminator armor. Some how in the chaos Sergeant Vallo found himself alone as his squad mates were all cut down in cross fire, apparently easier target than his well protected brothers.

Back in the line behind the duel between thunder hammers and dreadnought concluded with the giant exploding into big ball of flames, the black armored victors walked out from the fiery display.

Pissed by the misfortune of his fallen comrade, the left over Lord librarian drove the anger of his brothers towards the sternguards who were responsible of his now sole authority of the battle force. So it was that then the members of power armor clad Ultramarine first company found themselves being charged by no less than 12 terminators of opposing chapter. The emperor's grace weren't on them by the time powerfists and thunder hammers stopped swinging. Behind the assault team who had finished on the dreadnought now went for its transport, destroying the immobilized drop pod in the process.

Now enraged beyond words, Cassius lead his elite companions through the side door of the stranded landraider and begins the long march towards the Lords. The bone crunching sound of sternguards still fresh from the vox, he vowed to made their sacrifice count. The rest of his brothers continue to shoot at the mass of black armored terminators now gathered in the center of the battlefield but to little effect. By now Sergeant Vallo has noticed some one from the other side has made further attempt to hasten his eventual meeting with the emperor and made a dive into the waters of the icy crater to save his skin (2+ cover save from go to ground in crater, yeah man!) Turns out Cassius was too far to made the charge after all but the chaplain let lose his flamer and scorched the already jet black armor of his opponents, none fell down. On the far side of right flank a squad of Ultramarines scouts has started their joy ride in a rhino and slowing cruising along the snow plain...

Cassius' failed attempt to charged head long into the Lord's rank had exposed himself terribly on the open, an opportunity too precious for the opposing Librarian to passed. Gathering his squad the librarian casted nullzone and pumped all the bolter rounds and krak missiles they could into the ancient chaplain, falling two of his companions. The assault team in the front now leaderless, charged into the squadron of attack bikes who ventured to near in their enthusiasm to shoot their multi melta. Behind the line another assault team marched forward, now needing to decide if to charged the sternguards drop pod or the tactical squad taking cover behind it.

The sole Librarian lead his brothers on a brutal charge on Cassius and his gang, powerfists and thunder hammers traded lethal blows. The leaders of both factions found themselves equal as none can best another but Cassius' companions fell through the effect of nullzone and by some odd luck none of the black terminators fell. The front assault team found themselves trading blows with attack bikers and stuck in combat.

Their leaders and brothers in the deep of the close combat the tactical marine found themselves looking at the forwarding assault team from behind and opened fire... to little effect. Meaning while Sergeant Vallo has emerged from the icy water only to find some hostile fire still coming at him, the veteran took another deep cold breath and went down again.

Cassius VS 18PF attack! On the left was Sergeant Vallo.
In the center the two leaders traded titanic blows as the showdown commenced, again none gave ground. "I grow weary of you!" Spatted the librarian, with a gesture his squad mates walked forward, powerfists swinging (18 pf attacks for the record ). By the time they continued to march on, they left behind the shattered form of Cassius in the snow.

The few following turns saw the Terminators rained down on the remnants of devastators, this time falling everyone in the process, after that they traded missiles with the cyclone landspeeder squadron. The front assault team concluded their skirmish with the attack bikes as tires were sent flying, the left flank tactical marines were routed and broke into a run after some of their squad mates met their demise at the end of thunder hammers. And with the rice roll the game concluded at end of turn 5, with the an Ultramarine rhino curiously cruising leisurely on the edge of the right flank.

 ****************************************

Sergeant Vallo popped his head out of the bitter cold water, a normal human would have died from the sheer shock of the extreme temperature he had endured, but the blessed form of a spheess mahreen has served him yet again. Around him the snowing was getting intense and he could hear shouting and gun fire from a distance.

Pulling himself out of the crater he voxed into his comm bead. "Where did everyone go?"
"Pursuing the members of first founding..." came a reply distorted by heavy static, no doubt from the interference of electronic warfare.

"Vallo is that you? Go secure the enemy leader, he should be just beside your vicinity, we had him incapacitated some time ago!" A familiar voice cut in.

"Affirmative, brother Librarian." replied Sergeant Vallo as he walked towards where he caught glimpse of  the melee between his air intakes. There on the snow field where the crippled Chaplain should have been, Vallo found nothing but broken ceramic plates, blood stain and random gore pieces. At the edge of the mess site a pair of rhino tracks lead off into whitening blizzard. "Huh." Sergeant Vallo said to himself.

They will be seeing the smurfs again.

Battle after thoughts:
- This list is just for pure shock value for people not expecting it, plus an excuse for me actually field terminators, which are rare sight indeed these days.

Quotable Quotes:
"I knew I should have packed vindicators today!"
-Big Blue, on seeing the terminators

Sunday, January 9, 2011

Purgation Lords Battle Log 20110119 at Sectorium CM

Following my old pal's recent embrace of service to Imperial guard this Sunday I found myself deploying my fluff Space Marine list again VS his Imperial guards attached with a DH inquisitor on plasma guns / mystic retinue. He is planning to use this list to enter the incoming local league on March.

The lord of league being a member of Ordo Mallues himself has given him the green light to run alliance rule for one last time before the old dex is burn for good for the pending new grey knight codex.

My list has the following:
Captain (Chapter Master profile, Relic blade, articer armor)
Chaplain (Cassius profile, who else?)
Honor guard with chapter banner, thunder hammer on Chapter champion
On a Razorback with TL assault canon and dozer blade

Sternguard squad = 2 melta guns, 1 x combi plasma, 2 x combi melta
On a Drop pod

3x tactical squads with
Squad 2 - 10 men, melta gun, lascanon, Sergeant with PF and combi melta
On a Rhino with hunter killer missile
Squad 3 - 10 men, plasma gun, lascanon, Sergeant with combi plasma
On a Rhino with hunter killer missile
Squad 7 - 10 men, melta gun, multi melta, Sergeant with combi melta and combi flamer on a Drop pod

Thunderfire canon in a drop pod with locator beacon
Assault marines - 1 dude with plasma pistol, Sergeant with TH

Nothing too fancy as you can see in fact i would suspect someone reading this out there will scream about my apparent obtuseness on some choices i made, but bear in mind this list is about being "window display" army like those pretty pictures you see on codex, hence the name "fluff marine list".

On his side he has
DH ][ Lord on hood and psycanon with mystics and plasma dudes
CSS with plasmas and medic, astropath and officer of the fleet on a chimera
PSC with 4 naders in a chimera
2 x Infantry scouts in chimeras, each with an autocanon
1 x veterans with 3 meltaguns and 4 shotguns with a chimera
3 x Stormtroopers, 1 squad 2 plasma guns, 2 squads 2 melta guns each
1 vendetta
1 Medusa
1 manticore
1 Hydra

His list is pretty much shaped by models at his disposal so optimization is out of the question for the moment.

==========================================

Game sceario was capture and control on Dawn of war deployment. Winning my roll off on a plain field with one building on each end on middle i placed my objective there and he placed his directly across on third floor while mine was on the second.

Knowing the key to over power an IG army is to put the space marine's highest stats to good use, I committed tactical squad 7 and sternguards to first turn drop pod assault with Kassius leading squad 7 and the empty drop pod from thunderfire canon in reserve. Rest of the army would come in on turn one and running full speed towards his objective, hopefully flooding his line with power armored bodies, atleast that was the theory.

Seeing my deployment and fearing the worst, my old pal instead opt to put nothing on the table, a clear mistake of not utilising his DH lord with mystics and IG's codex strength of being full of canon fodders, but on hindsight this is the third time he ever play an IG army in my knowledge so I planned to take advantage on this, knowing well also a bloody nose is how he would prefer to learn from my pass experience.

So as first turn goes Kassius and friends all pod in well within the ground floor of building Prioritus with the objective on third floor. Hurdling themselves on the wall the chaplain waited for the inevitable engagement that would soon follow. Nearby the sternguard's drop pod landed slightly further from the intended drop zone. Running across the snow field they try to join up with the chaplain's gang. Behind on the space marines' line one razorback and 2 rhinos came in running full speed towards the Guards' line with a thunderfire canon crawling into position on the objective building on marines' fortified base.

Then it was the guard's turn and they came in with a bang, 4 chimeras coming in like hungry hounds looking for prey. The nearest came close to Kassius' squad 7 and spot light shinning, illuminating the chaplain amd his combat squad like a lighthouse in a storm.

And a storm did come in the form of massive amount of multi lazer, heavy bolter, las gun, plasma gun shots with storm eagle rockets to boot. The other combat squad the 5 marines of squad 7 that was armed with a multi melta absorbed half of that storm and by the time the dust started to settle none was left standing. On Kassius' squad only one has perished with the gang taking good use of their cover and armor but the chaplain was wounded after shielding his squad from medusa fire.The sternguard squad meanwhile was caught in the semi open and was brutally cut down to a man who refuse to back down.

The guards learning from their mistake of last engagement has diverted their forces with hydra and vendetta on marines' left flank and medusa with manticore on the right, trying to make the marines divert their precious resource no doubt, On the marine's turn a single drop pod has came in despite intervention from the guard's fleet but since it was an empty drop pod hardly any one make a fuss of it as the red hot transport raced across the sky and landed on an empty field.

Kassius and what was left of squad 7 broke off from their cover and charged the nearest chimera, melta/combi melta guns spitting death ray and destroying the tank, its horrified occupant evacuated from the burning husk. Meanwhile the command razorback and 2 rhinos continued to speed forward with assault marines closely following behind, blasting off their smoke grenades creating a massive cloud of smoke shielding their advances. The thunderfire canon found its mark on the opposing inquisitor and his retinue and fired up, strayed rounds hitting the guardsmen near by who earlier evacuated from a burning chimera, creating a mess. In the same time defensive machine spirit of the drop pods fired up, unleashing bolt rounds into the representatives of Inquisition. The inquisitor realising the mystics uses are spent, pushing them forward to shield himself and his gun wielding thugs. The lone sternguard charged wildly into a wall of chimeras firing his meltagun with vengeance in mind but not doing any damage as the heat ray bounce off the tank hull. Kassius and squad tried to charged the ex-occupant of the now burning chimera but failed to reach them across the burning hull, this would prove deadly in very near future.

The guards retaliated with guns of all sizes, literally, from str 3 to str 10 (str3 lasgun, str4 heavy stubber, str5 heavy bolter, str6 multi lazer, str7 autocanon, str8 meltagun, str9 lascanon, str10 storm eagle rocket) as they unleash their punishment on the marines. Kassius and his men were cut down in a sea of  projectiles to a single marine who was holding a meltagun. Squad of guardsmen disembarked and finished off the last sternguard veteran execution style with first rank fire second rank fire command, the power armor failed to stand againt the abuse. On the marine line 2 squad of storm troopers grac chute down unleashing their deadly salvos on the base-guarding marines and thunderfire canon. Pinning the marines and destroying the canon with the techmarine surviving a miracle 1 to wound on plasma gun.

Stormtroopers saw plenty of action in this engagement
Noticing his own objective is now comprimized the captain order squad 2 return to base to assist with the assault marines flying back to deal with the storm troopers. The combi melta and powerfist fitted sergeant disembarked from his speeding rhino and with the asm head back charging to the elite guardsmen. The ensuing melee will see to the stormies turned into paste and techmarine killed. Hunter killer missiles, assault canon and lascanon would try to bring down the vendetta but only blowing off one lascanon.

The final squad of stormtrooper finally arrived and in an combined cross fire blowing up the command razorback with the nearby squad 3 rhino. Both transports goes up in fire balls leaving the Captain with his honor guard and squad 3 in smoldering craters. Squad 3 would later hit by 2 direct storm eagle missiles landing 8 wounds but by emperor's grace none succumb to the apocalyptic blast. The same squad would later endure another same trial with another 8 wounds this time losing a battle brother in the process.

Despite heavy loses the marines pushes on, assault marines and squad 3 would make a mess of the final squad of stormtroopers. The base guarding combat squad finally downed the vendetta gunship with lascanon fire, its cargo of surviving veterans mauled and fled in the face of massive casualties. The lone marine from squad 7 with meltagun crossed the long plain on the left flank, dodging heavy stubber fire and would eventually destroy the hydra flak tank and denying the squad of retreating guard veterans from regrouping, living up to space marines' classic epic heroic exploits.

The captain and his honor guards eventually made it to building prioritus, smashing through the weaker part of the wall and utterly butchered a squad of guardsmen who failed to take the climb despite 2 turns of marching drill ( Go go go! order rolls of 1, 1, 2 and 1, 1, 2 for two turns plus the movement roll of 1 and 2 for movement phase) before falling back to cover after a hail of plasma gun fire that followed, downing 2 honor guards including the banner bearer.

Their scoring unit demised and the platoon command squad still needing a full turn to reach the objective, the battle ended 1-0 with the Purgation Lords victories, but to the irritation of the Captain in the face of massive number of fallen marines.

==========================================

Battle after thoughts:
- This is my old pal's only third deployment on Imperial guard

Quotable Quotes:

"Wolao Wei!"
-Colonel Lexiss, on squad 3 tactical marines surviving 2 direct storm eagle missiles hits.

Thursday, December 16, 2010

Unconventional Dreadnought Pattern that works

Hey in this article I am gonna share with you my experience of using uncommon space marines dreadnought weapons load out and explain how to properly utilise them.
First we have here the "MAXIMUS PATTERN" with assault canon and twin linked auto canon load up.

 
What is it for: Transport killer and monstrous creatures ranged control. Maximus pattern dreadnought can dish out a total of 6 shots - 4 str 6 rending, 2 str 7 twin linked shots while on the move, making it and ideal platform to lay down fire on weak armored enemy transports or pulling wounds from an approaching monstrous creature. With its walker rules it has a maximum threat range of 30 inches and have the option of going into close combat when needed!

On field experience: Maximus dread can always hide behind a building or a piece a terrain before that start of a battle and later walk out and fire everything utilising its walker rule. A dreaded (pun intended) threat to light armor squadron vehicles and major annoyance for MC such as daemon prince. Just keep your range and try to benefit from cover. Maximus pattern has thus far served me well. In my opinion for the points you pay it is well worth it.


 Second up we have here the "CUSTODIAN PATTERN" with twin linked auto canon and a dreadnought CC weapon with heavy flamer.
What is it for: The Custodian pattern is a by product of necessity. Ever since I started experimenting using scouts as troops as to maximize points for "killy stuff" my scouts has become a staple in my army list. But the thing is while they are happily snipping and taking cover smart opponent will always take advantage of their weaker stats and number thus try to flush them out. The solution? Get the scouts a "nanny", and thus custodian pattern dreadnought is born.

Designed to be an all rounder deterrent for enemy task force that might come to flush your ground holding troops, a custodian dreadnought is equip to deal with threat of all sizes. A twin linked auto canon to take down incoming transports, a heavy flamer for an incoming mob and a CCW for str 10 close combat action. A custodian dread is a threat to but the most committed enemy offense. Extra armor is preferred.

On field experience: I have enough games to see the frown on my opponent's face when he or she is deciding if sending a part of his/her force to take out my dug in troops is worth it when the custodian is near by... like an angry hen overseering her chicks in the shadow.

Thursday, October 21, 2010

In the Grim Darkness of Future, there is not only war, there are war noobs as well...

The purpose of the blog, as the name suggested, is to chronicle my observations and off-beat experience on my venture the grim and dark future of 40k universe.

I will start with the introduction of my space marine army: The Purgation Lords

Now  before you start rolling your eyes are cursed "another Sphess Mahreens " army. Let me take a moment to explain the color scheme, this was done through a series of strategic analysis for the army's future expansion sake.  





Due to the massive resource hogging nature of the 40k hobby, it is not uncommon most of us will want to make the most of our "investment". This army is no exception. Through a series of careful considerations and cunning selections, my chapter color scheme can be fitted nicely into almost all existing marine based codex... "almost" being the key word here, but that is ok. The rationals behind can be best explained with the following comic.